PC | Early Access: March 2013, Release: TBD
• Writer on this swordpunk sandbox RPG created by Lo-Fi Games, from September 2014 to April 2015.
• Wrote branching dialogue for NPCs that focuses on characterising their faction/race and the brutal setting.
• Utilised an in-house conversation editor to bring dialogue trees to life, equipping lines with action animations and diversifying them with phrase-swaps triggered by traits of the speaker and/or the listener.
"It’s unlike any game I’ve played before. Will it succeed? Time will tell. I feel like it has real potential. When I started writing this review, I wanted to trash this game. But the more I talk about it, the more I find myself discussing it with other people, the more I get the urge to keep playing it, I realize there is something here. It is addictive. There is nothing inherently wrong with Kenshi. It is everything it promises to be."
"This is a weird and inscrutable experience: a vast world, dozens of interplaying systems, and no tutorial.
I can’t say I understand how everything hangs together. But that's kind of the point. You don’t have to see or know everything in this vast expanse. You just have to survive it."
"My favourite line in the trailer is: 'nobody will help you when the fog-men are eating your legs'. A line both frank and representative. How would I fare in this hostile landscape?"
~ Rock Paper Shotgun